Thursday

Metroid II: Return of Samus Review

A true sequel of Metroid as it picks up right where the NES game left off. With the fall of the Mother Brain on SR388 the Galactic Federation has deemed that all metroids are too hazardous to permit continued existance.  Believed this was completed a scientific team was sent to view the planet once more for clean up and vanished, and so did a team afterwords of commandos.  Believing that one still existed a meeting was conveined and it was decided to send Samus Aran back to the planet and wipe out all traces of the Metroids.  This game is quite a unique venture such as star wars galaxy heroes hack where you don't just take out bosses like Ridley and Kraid, this is an extermination quest.


Graphics The graphics of Metroid II for the time of its release, and even now are made from extreme quality.  Samus and the level graphics shockingly are highly intricate in design and mirror quite a bit the look of the SNES game that did not even come out until 1994, three years later.  This game for a Gameboy title has extremely high quality graphics with extreme levels of detail given not only to the enemies and Samus, but the levels (and backgrounds) as well. An added bonus to this title comes from the awesome hidden powers of the newer Gameboy Color.  As many know by now you can find that any game that was made by Nintendo (and a few others) have hidden internal palettes made for their games.  Metroid II has one of the best looking palettes of all the custom sets in the Gameboy Color.  Using a mix of reds, whites, blacks, yellows, blues, and more it mirrors the color quality of the NES in many ways.
 
Rating: 4.5 SoundThe audio of this rendition of Metroid is fantastic.  For those of you who didplay the NES original, remember the sound effects of the weaponry?  Well all those sounds are back and refined a bit which helps this category get high marks with me.  The musical scores of Metroid II are just as magnificent as the sound effects.  Each tune in its sci-fi glory sounds much like the old NES scores, but enhanced.  Most of all the tunes and jingles are original, yet the memorable "you got X item" jingle has returned.  Every musical piece melds with the levels and situations you are in helping to tense you up or make you relax a bit.  At one moment you could be in a laid back area and come across one of the metroids and the musical change with attack will surprise you.


Rating: 4.5 Theme & FunThe theme of the game is just a piece of a long story that to date still has
no official end.  The open endedness and originality brought into this second Metroid game really builds onto the fun.  Fans of the original game will find many familiar things that will come back to assist them such as Samus Aran's multiple weapons for her suit.  Since this game focuses not on taking out big bosses working toward squashing the Mother Brain again it leaves it open for
a more fun experience.  This game will surprise you over and over again as you will find many new places you can go.

Rating: 5.0 Play Control The play control of this release of Metroid is much more free and fluid than
the original.  Samus can move in any direction and can fire toward the four ends of a compass.  When she jumps you can do small simple hops, full jumps, and longer jumps in a roll.  Samus with all her old and new tools really do expand the level of her maneuverability.  Samus can roll into a ball for a
tight area and bomb through.  She can also when you get the "spider ball" she can then stick in the shape of a ball to any surface and go into usually unreachable areas.  Samus can also get the old Varia weapon from the first game and do the rolling jump into enemies to destroy them.  With all the moves
given to Samus your control possibilities are almost endless.
 

Rating: 4.5 Challenge The challenge of a game like Metroid is quite impressive, and you would know
what I mean if you have played any other version of the game.  The areas of this gaming world are natural mazes and you can find yourself getting lost really easy.  On top of the mazes the enemies, including the mass amount of metroids will really help take the toll on your life bar.  Fortunately you are given a mass amount of weaponry that you will need to be able to survive this game.  Long memories of the original game do recall the horror of the password system on the NES with such favorite codes as JUSTIN BAILEY which is under- lined.  Well, the horror is over as the system is gone and there are random save points throughout the game, one of which you can see below.  The game gives you not just one, but three banks to save games with when you start your
game from the title.

Rating: 4.5 Replay Value and Closing Notes:This game does have pretty good replay value.  The game unlike its console bretheren does not circle around wiping out a few metroids in the Tourian
areas, but wiping out a mass of mutated metroids randomly placed all over the game.  Due to the variety of new areas to explore and the new gear which was added to this game the replay value is quite good. I have been not the greatest fan of the Metroid series, but I have played all the way through every one of them.  I never cared a lot for the Gameboy title in the past, but in time it grew on me and I know it can grow on you too.

Overall Rating: 4.6 / 5.0

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